City: Rachædu̹ Ku̹rîya Kâchyâ

Rachædu̹ Ku̹rîya Kâchyâ

Rachædu̹ Ku̹rîya Kâchyâ
Example Rattu architecture.
StateDaland
ProvenceMædu̽ Hûmæ Provence
Sub ProvenceLugu̹ Bu̽nike County
RegionQîngí-cësêno Shrublands
Founded1023
Community LeaderLord Erastus
Area30 km2 (12 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation5130 m (16830 ft)
Average Yearly Precipitation208 cm/y (81 in/y)
Population7148
Population Density238 people per km2 (595 people per mi2)
Town AuraWild Magic
Naming
Native nameRachædu̹ Ku̹rîya Kâchyâ
Pronunciation/ˈledɑ/ /ku̹ˈrɪːja/
Direct Translation[skinny] [dairy]
Translation[Not Yet Translated]

Rachædu̹ Ku̹rîya Kâchyâ (/ˈledɑ/ /ku̹ˈrɪːja/ [skinny] [dairy]) is a subtropical City located in Lugu̹ Bu̽nike County, Mædu̽ Hûmæ Provence, within the Daland.

The name Rachædu̹ Ku̹rîya Kâchyâ is derived from the Sylvin language, as Rachædu̹ Ku̹rîya Kâchyâ was founded by Erastus, who was culturaly Rattu.

Climate

Rachædu̹ Ku̹rîya Kâchyâ has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 16°C (60°F). Rachædu̹ Ku̹rîya Kâchyâ receives an average of 208 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the fall. Rachædu̹ Ku̹rîya Kâchyâ covers an area of nearly 30 km2 (12 mi2), and an average elevation of 5130 m (16830 ft) above sea level.

Overview

Rachædu̹ Ku̹rîya Kâchyâ was founded durring the early 11th century, by Erastus. The establishment of Rachædu̹ Ku̹rîya Kâchyâ was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Erastus struck deals with nearby nations and communities to establish Rachædu̹ Ku̹rîya Kâchyâ as a prison colony.

Rachædu̹ Ku̹rîya Kâchyâ was built using the conventions of Rattu durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Rachædu̹ Ku̹rîya Kâchyâ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Rachædu̹ Ku̹rîya Kâchyâ is was constructed arround several crampt baked earthen mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Rachædu̹ Ku̹rîya Kâchyâ's timber-based walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Rachædu̹ Ku̹rîya Kâchyâ has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Rachædu̹ Ku̹rîya Kâchyâ’s streets. A look around Rachædu̹ Ku̹rîya Kâchyâ has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Rachædu̹ Ku̹rîya Kâchyâ long.

Civic Infrastructure

Rachædu̹ Ku̹rîya Kâchyâ possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Rachædu̹ Ku̹rîya Kâchyâ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Rachædu̹ Ku̹rîya Kâchyâ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Rachædu̹ Ku̹rîya Kâchyâ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Rachædu̹ Ku̹rîya Kâchyâ's parks.

Rachædu̹ Ku̹rîya Kâchyâ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Rachædu̹ Ku̹rîya Kâchyâ.

Rachædu̹ Ku̹rîya Kâchyâ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Rachædu̹ Ku̹rîya Kâchyâ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Rachædu̹ Ku̹rîya Kâchyâ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Rachædu̹ Ku̹rîya Kâchyâ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Rachædu̹ Ku̹rîya Kâchyâ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Rachædu̹ Ku̹rîya Kâchyâ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Rachædu̹ Ku̹rîya Kâchyâ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Rachædu̹ Ku̹rîya Kâchyâ's public wards, blessings, and other arcane systems.

Rachædu̹ Ku̹rîya Kâchyâ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Rachædu̹ Ku̹rîya Kâchyâ's grid is powered by an arcane means.

Rachædu̹ Ku̹rîya Kâchyâ's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Rachædu̹ Ku̹rîya Kâchyâ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Rachædu̹ Ku̹rîya Kâchyâ's natural decorations nor waterways.

Rachædu̹ Ku̹rîya Kâchyâ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Rachædu̹ Ku̹rîya Kâchyâ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Rachædu̹ Ku̹rîya Kâchyâ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Rachædu̹ Ku̹rîya Kâchyâ's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Rachædu̹ Ku̹rîya Kâchyâ's mayor's house was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Rachædu̹ Ku̹rîya Kâchyâ rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Nightcaller near Rachædu̹ Ku̹rîya Kâchyâ are known to be more aggressive than normal.

Rachædu̹ Ku̹rîya Kâchyâ's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Mysticism energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 13
  • Farmers: 23
  • Farm Laborer: 42
  • Hunters: 23
  • Milk Maids: 19
  • Ranchers: 8
  • Ranch Hands: 19
  • Shepherds: 18
    • Farmland: 28663 m2
    • Cattle and Similar Creatures: 1787
    • Poultry: 21444
    • Swine: 1429
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 714

Craftsmen

  • Arms and Toolmakers: 14
  • Blacksmiths: 16
  • Bookbinders: 9
  • Buckle-makers: 9
  • Cabinetmakers: 16
  • Candlemakers: 26
  • Carpenters: 25
  • Clothmakers: 21
  • Coach and Harness Makers: 7
  • Coopers: 19
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 7
  • Cutlers: 6
  • Fabricworkers: 15
  • Farrier: 57
  • Furriers: 4
  • Glassworkers: 26
  • Gunsmiths: 15
  • Harness-Makers: 6
  • Hatters: 14
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 19
  • Locksmiths: 7
  • Matchstick makers: 11
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 10
  • Plasterers: 10
  • Pursemakers: 12
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 6
  • Saddlers: 14
  • Scabbardmakers: 16
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 25
  • Tailors: 57
  • Tanners: 9
  • Upholsterers: 9
  • Watchmakers: 10
  • Weavers: 20
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 17
  • Chandlers: 17
  • Chicken Butchers: 20
  • Entrepreneurs: 7
  • Fine Clothiers: 18
  • Fishmongers: 19
  • Florists: 4
  • Potion Sellers: 11
  • Resellers: 31
  • Spice Merchants: 9
  • Wine-sellers: 14
  • Wheelwright: 10
  • Woodsellers: 6

Service workers

  • Bakers: 31
  • Barbers: 36
  • Coachmen: 10
  • Cooks: 29
  • Doctors: 14
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 24
  • Healers: 17
  • Housekeepers: 21
  • Housemaids: 35
  • House Stewards: 23
  • Inns: 7
  • Laundry maids: 13
  • Maidservants: 28
  • Nursery Maids: 13
  • Pastrycooks: 24
  • Restaurateur: 27
  • Tavern Keepers: 31

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 15
  • In-Town Couriers: 17
  • Long Haul Couriers: 17
  • Dockyard Workers: 15
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 20
  • Millers: 16
  • Miners: 16
  • Oilmen and Polishers: 10
  • Postmen: 15
  • Pure Finder: 9
  • Skinners: 20
  • Sugar Refiners: 4
  • Tosher: 12
  • Warehousemen: 24
  • Watercarriers: 14
  • Watermen, Bargemen, etc.: 21

Skilled Laborers

  • Accountants: 9
  • Alchemist: 10
  • Clerk: 15
  • Dentists: 7
  • Educators: 20
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 15
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 17
  • Fixers: 8
  • Kami Clerk: 14
  • Landlords: 13
  • Lawyers: 8
  • Legend Keepers: 12
  • Militia Officers: 64
  • Monks, Monastic: 19
  • Monks, Civic: 23
  • Historian, Oral: 17
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 16
  • Priests: 29
  • Rangers: 9
  • Rat Catchers: 11
  • Scholars: 11
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 29
  • Military Officers: 23

Cottage Industries

  • Brewers: 21
  • Comfort Services: 23
  • Enchanters: 8
  • Herbalists: 7
  • Jaminators: 24
  • Needleworkers: 24
  • Potters: 11
  • Preserve Makers: 20
  • Quilters: 10
  • Seamsters: 44
  • Spinners: 23
  • Tinker: 7
  • Weaver: 19

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 10
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 7
  • Musicians: 21
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 28
  • Writers: 22

Produce Industries

  • Butter Churners: 24
  • Canners: 19
  • Cheesmakers: 27
  • Ice Merchants: 3
  • Millers: 14
  • Picklers: 12
  • Smokers: 9
  • Stockmakers: 8
  • Tobacconists: 10
  • Tallowmakers: 16

2689 of Rachædu̹ Ku̹rîya Kâchyâ's population work within a Foundational Occupation.

4245 of Rachædu̹ Ku̹rîya Kâchyâ's population do not work in a formal occupation, but do contribute to the local economy. 214 (3%) are noncontributers.

Points of Interest

Rachædu̹ Ku̹rîya Kâchyâ is accessed from a nearby river via an intricate series of locks.

POI

History

The the a castle of Summoning, an a castle imbued with potent amounts of Summoning energies was created near Qÿhtvehb Zhä Zÿldÿh by in time immemorial, reportedly some time during the early 2nd century.

History